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Quick home teleport spell
Quick home teleport spell






quick home teleport spell

Assassin's Creed IV: Black Flag lets you travel to any unlocked viewpoint even if you are in the middle of the sea (except if you are in the middle of a naval fight).New York also has a Tunnel Network that must be explored to unlock fast-travel points. Assassin's Creed III goes even further than its predecessors by letting you fast-travel to any viewpoint already unlocked but unfortunately these are pretty scarce.Assassin's Creed: Revelations skips the renovation part and lets you use them from the start.Assassin's Creed: Brotherhood features several tunnel entrances scattered around Rome, which allow the player to move quickly through the city after they have been renovated.ANNO: Mutationem: Throughout each major area, there are Healing Springs that function as warp points to fast-travel towards visited locations.Compare Fast-Forward Mechanic for skipping over time. Often veers into Acceptable Breaks from Reality depending on context - some games justify the "Warp whistle" mechanic while others just ignore it for the sake of making it an anti-frustration feature.Īlso see Sprint Shoes, Warp Zone, Portal Network, Mook Bouncer, Door to Before. Often overlaps with Point-and-Click Map, in that a Warp Whistle may call up such map (instead of showing a list of known locations) but is not always required to access it. Its in-dungeon counterpart would be the Escape Rope, whose function is limited to teleporting the player out of the dungeon in question (after which, the player may use the Warp Whistle properly). If the Warp Whistle is available as an item, it may be restricted to usage in "overworld" locations only (outdoor settings like towns or the world map), and fail to work if the player attempts to use it in an enclosed area such as a cave or dungeon. A helpful real-life comparison: The airship is a private helicopter, and the Warp Whistle is a subway pass. You can generally only warp back to areas you've been to or, in the case of Crow's Nest Cartography, specific towers you've climbed. While the Global Airship has wide-ranging freedom of movement, the Warp Whistle has very fixed destinations, more of which become unlocked in play, but it is generally available at an early point. There is sometimes a monetary charge for the trip, especially if the warp whistle takes the form of a paid service like an airport or subway.Ĭompare and contrast Global Airship. It's often explained from a gameplay standpoint, since if you could teleport to anywhere in the world from the beginning of the game, you would never have to overcome any of the obstacles the game designers put between you and your destination and the REAL reason for the Warp Whistle is so you don't have to do it again every time you want to visit an area. Most of the time, however, it's never explained why the traveling method only works if you have been there already.

quick home teleport spell

This limitation is sometimes justified by having you do something like opening a portal or activating a teleport machine when you get there, allowing you to get back there easily.

quick home teleport spell

In most cases, destinations only become unlocked after the player visits them the old-fashioned way first. Travel can be limited to between these set of fixed points, or to those points from anywhere in the game world. In some cases, using the Warp Whistle is the only way to reach certain areas. This cuts down on potentially annoying backtracking and allows the player to save time getting back to areas of interest. In a lot of games, these points are marked by a special monument or landmark to designate them as such. Zero Punctuation on Death Stranding's ziplinesĪ creature, item or ability in a video game which enables fast travel between a set of fixed points in an open-world setting.








Quick home teleport spell